Then every 30 days it goes back down five gold to a minimum of ten. Initially you pay out one gold to swap, then five, then increases by five up to 50. It’s insanely useful because there’s no artificial gate for experimentation, or in many cases, the necessity of swapping if you’re a key role like a healer or tank.īut in Vanilla respeccing costs gold, a valuable commodity in the original, especially if you aren’t a crafter or gatherer. In the current iteration of World of Warcraft, you only need to be located in a rested XP area (or use an item) to respec for free. In any given hardcore raid group, you might be asked to respec (re-pick your talents) multiple times. Each expansion has iterated in terms of mechanics, but a lot of the legacy features of WoW itself (both good and bad) are what made endgame content so tough. While some would maintain that WoW “wasn’t hard,” I’d I’d ask them to show me a clear video of the unnerfed version of M’uru (from Burning Crusade), or have them describe how easy it was to wrangle up 40 people for Molten Core or Naxxramas. You needed to use your full rotation to best some annoying elite mobs in some pesky areas like Dustwallow Marsh - all while dealing with world PVPers ganking you during your quests. In Vanilla, nearly every mob was a struggle, even on the world map. I hesitated to include this as I personally don’t mind it, but the increased difficulty of world mobs is going to be making or breaking some prospective “I’ll give it a whirl” type players. Group pulls are almost raid-like in difficulty Oh, and if you had an epic mount, or even a mount, you were a badass. Get ready to pay a lot of Mages a lot of tips to access their portals. Traveling in general is a lot more arduous, which is great when you’re going through the leveling process and are forced to actually journey through the world, but not so great when you have to physically go to a location every time to actually participate in the activity. With a game as massive as this, quality of life and assurance type enhancements don’t come cheap or instantly. Look, I’m fine with the lack of travel options (more on that in a second), but the fact that you have to manually do more busywork just feels more like an oversight than anything. Here are a few things from Vanilla World of Warcraft that players probably won’t be enjoying so much when the Classic edition arrives.Ī lot of people probably forgot that in the original version of World of Warcraft, you had to click each flight path individually to get across a continent. World PVP eventually became a shell of its former self, “looking for group” functionality (LFG) was added so people didn’t need to fruitlessly attempt to find 39 other people to play with, quests were streamlined so you didn’t need to access a database to find them - depending on who you ask these features either “ruined” WoW or “made it accessible.” As a Vanilla World of Warcraft player who has been present during every expansion, I’ve seen the game grow and regress in myriad ways.
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